﻿using ShevaEngine.Core.Modules.Graphics.Lights;
using ShevaEngine.Core.Modules.Scenes;

namespace ShevaDeferredRenderer.Shadows
{
    /// <summary>
    /// Shadow map.
    /// </summary>
    public abstract class ShadowMap
    {
        /// <summary>
        /// Method creates shadow map.
        /// </summary>
        public abstract void CreateShadowMap(Light light, Scene scene); 
    }
}
